AdMob is the easiest entry point for mobile publishers, backed by Google's demand, but comes with strict account policies and fees of up to 40%.
ironSource (Unity LevelPlay) delivers advanced mediation and analytics, especially for mobile game developers, though it requires more technical setup.
AppLovin MAX enables unified real-time auctions across 25+ networks and 100 DSPs, making it powerful but complex and costly.
Whether comparing AdMob vs. IronSource, AppLovin vs. AdMob, or IronSource vs. AppLovin, the right choice depends on your app type, audience geography, and your team's technical capacity.
A white-label mobile SDK lets publishers break free from ad network constraints — controlling margins, connecting exclusive demand sources, and scaling programmatic trading independently.
This article will outline the basic differences in mobile game monetization using ads across three popular ad networks: AdMob, ironSource (Unity LevelPlay), and AppLovin MAX. The TeqBlaze team suggests these networks as the most widely used and capable of meeting the needs of publishers with diverse app portfolios.
The red thread running through the article is the approach to understanding SDK and gaining advanced possibilities in monetizing apps using white-label mobile SDK. It has been designed to provide additional value in a fusion of ad networks.
Where to start?
Before knowing how to monetize an app, its owner should integrate a software development kit (SDK) provided by the ad network chosen into the application code. This is the most challenging part of the business. Let's follow the line.
SDK deployment requires developers' time
After the work is done, you will have to update the application, which users never like
To avoid difficulties, it is recommended to test different usage scenarios after adding the SDK for monetization
That's why it is essential to meticulously study the differences between the advantages and disadvantages of different ad networks. So, let's continue our ad tech immersion.
Google AdMob: entry point for mobile publishers
Publishers starting to monetize mobile apps with ads will likely choose AdMob because it is simple, effective, and user-friendly. Google will undoubtedly take its chance to improve our lives, but some pitfalls are worth mentioning.
We'd also like to emphasize that AdMob is an integral part of a global approach to diversifying monetization tools. However, each path has a continuation.
Advantages of AdMob
Google's infrastructure benefits. AdMob is one of the mobile advertising platforms created by Google, so it is well-suited to interoperate with other services, providing users with reliable and familiar application monetization options. For instance, all analytics for advertising campaigns are available in Google Analytics, which significantly simplifies the evaluation and control of mobile assets.
The highest level of ethicality and security. Publishers do not risk compromising their applications with questionable content, as we discuss Google's high business standards. With AdMob, ad fraud is unlikely to bother you during monetization.
Effortless implementation and competitive CPMs. Thanks to its user-friendly interface, fast payment processing, and hassle-free technical setup, AdMob is ideal for honing app monetization skills. CPMs are competitive, though they strongly depend on user geography.
Excellent fill rate. Thanks to Google's high demand, publishers can be sure that their ad space will be filled by more than 90% most of the time.
Disadvantages of AdMob
Challenges with blocking ad accounts. Unfortunately, Google's high standards have a downside: even insignificant violations of advertising rules can lead to a lengthy account ban. Thus, publishers lose revenue when monetization is disabled across all applications linked to the same account.
Limited opportunities for advertising mediation. AdMob provides infrastructure for connecting third-party ad sources, but the terms are less attractive than those of specialized mediation companies. Setting up extra sources also requires expert involvement.
High fees and fragmented support. As gross revenues grow, so does AdMob's commission. Users regularly complain about blocked campaigns without explanation, and getting timely support from AdMob specialists can be slow.
ironSource (Unity LevelPlay): a great alternative to Google with admirable ad mediation opportunities
Note: ironSource was rebranded and is now officially known as Unity LevelPlay. When evaluating ironsource vs admob for your game-focused portfolio, keep in mind that all ironSource features are now available under the Unity ecosystem.
In the language of monetization experts, ironSource (Unity LevelPlay) is a richer tool that offers many more creative opportunities than AdMob. However, be prepared that these possibilities require closer attention from the engineers when implemented into apps and additional time to calibrate to reach the desired profits.
Unity LevelPlay features are more popular among mobile game developers in terms of monetization than among casual application developers.
The experience of TeqBlaze experts shows that publishers often use ironSource (Unity LevelPlay) features alongside AdMob. This approach makes sense if your development team is able to predict and eliminate conflicts between different SDKs and customize traffic shaping on their own. Among other benefits, white-label mobile SDK solves these challenges as well.
Advantages of ironSource (Unity LevelPlay)
Extensive analytical capabilities for measuring campaigns. Unity LevelPlay shows a detailed picture of how app users interact with ad blocks. These insights are valuable, though the data stays within the network's ecosystem.
Comprehensive ad mediation. Within Unity LevelPlay, you can set up mediation with third-party demand sources, differentiate between user groups, and analyze results of attracting additional traffic.
Strong customer support. Unity LevelPlay functionality is complex and broad enough to get confused more than once. Nevertheless, the ad network support team works so well that users unanimously call this partnership facet its strength.
Advanced features for perfecting the ad experience. A/B testing, creative management, automatic optimization, and support for immersive playable ads are designed to improve your apps' monetization results. This functionality is not exhaustive, but its positive contribution is significant.
Disadvantages of ironSource (Unity LevelPlay)
Complex setup and calibration, long learning time. This can't be called a whole drawback, as it always depends on the platform: the more features it has, the harder it is to master.
Poor opportunities for monetizing traffic from certain countries. For instance, users often complain that monetizing traffic from South America with ironSource (Unity LevelPlay) could be more effective. The same applies to other regions outside Europe, the USA, and Canada. Before you start using the ad network, TeqBlaze experts advise you to study the current performance of traffic monetization in your region.
A significant percentage of fraudulent traffic. The advertising network has its own algorithms for identifying and blocking such traffic, which are constantly improving. But obviously, more is needed. The issue of fraudulent traffic in Unity LevelPlay monetization is among the platform's top most widespread difficulties.
Limited opportunities for original demand. Users emphasize the broad potential of Unity LevelPlay as a mediation platform and the relatively low capabilities of the platform's own demand. This is most often expressed in low fill rates and profitability.
AppLovin MAX: your field to work on growing in-app monetization
Consider things on your own: 25 networks, 20 bidders, 100 DSPs — all eager to buy your in-app advertising inventory. AppLovin MAX allows you to hold unified auctions among them to achieve higher profits, following the real-time bidding (RTB) principle. However, it would help if you remembered that AppLovin MAX services cost way more than the rewards of the programmatic ad platforms in OpenRTB auctions.
It's also notable that AppLovin's premium demand is games-oriented, making it less effective in promoting business applications. The network's approach to charging is also unified across all application types.
Advantages of AppLovin MAX
User-friendly platform. AppLovin MAX remains user-friendly despite its many features, with straightforward navigation and a quick entry threshold.
Well-built assistance management. AppLovin MAX offers many ad formats and a support team invested in long-term partnerships with publishers.
Extensive traffic for various campaigns. CPM, CPA, CPP/CPO (and CPE/CPR) — enough campaign types to reach precisely divided user segments with complete freedom of action.
Good analytics. As accurate as Unity LevelPlay's, but less integrative than AdMob. Performance and financial estimates remain reliable even when numerous ad sources run simultaneously.
Convenient waterfall and bidding setup. AppLovin MAX customers can switch between two interaction types with demand sources to discover the most profitable option. The TeqBlaze team advises prioritizing bidding opportunities.
Disadvantages of AppLovin MAX
Integration challenges and the complexity of management. Similar to Unity LevelPlay, AppLovin MAX requires technical expertise. TeqBlaze experts recommend choosing it only if you have at least some prior experience monetizing apps with other ad networks.
Unclear revenue share model. Like all ad networks, AppLovin MAX cannot provide fully transparent fee terms. The more mediation sources are connected, the more vague the platform's exact share of overall profitability.
Imbalanced traffic diversity across advertising formats. Of course, the platform supports many ad formats, but if you want to use high-impact ones, be prepared for limited volume for this traffic type. In other words, the fill rate for banners and rewarded ads will differ.
Final comparison
AdMob | ironSource (Unity LevelPlay) | AppLovin MAX | White-label mobile SDK | |
Connected ad sources by default | Google demand: Google Ads, Display & Video 360 | ironSource demand | AppLovin demand | Any demand sources connected to the white-label SSP or Ad Exchange platform |
Ad mediation | Yes, at least 25 third-party demand sources are available | Yes, at least 25 third-party demand sources are available within Unity LevelPlay Mediation | Yes, at least 26 third-party demand sources are available | Yes, it supports unlimited ad mediation with any of the listed networks and third-party sources |
Custom adapters to obtain exclusive ad traffic | Yes | No adapters are required to connect exclusive demand sources | ||
Ad formats | Native, rewarded, banner, video, and interstitial ads | Rewarded, playable, interstitials, and banners/MREC | Native, interstitial, rewarded, playable, rich media, MREC, banner, display | Banner HTML + MRAID 3 ads, outstream video, interstitial (HTML/Video), native, Google IMA SDK in-stream video |
Advanced features | Level revenue and campaign data in Google Analytics, blocking and filtering controls for ads | Analytics, creative management, A/B testing, automated campaign optimizers | Advanced reporting, A/B testing, automated campaign optimization by CPM | Performance dashboards, event tracking, first-party data collection, network management for traffic shaping (choose the highest CPMs), unlimitedly scalable and fully customizable infrastructure |
Type of connection | Direct via SDK | Direct via SDK or within compared networks | ||
Fees | Up to 40% | Control the margin on your own | ||
Choosing the right ad network for your mobile app maximizes revenue and ensures a positive user experience. Each offer has unique strengths and a set of challenges. Understanding these pros and cons will help you make an informed decision and unlock the full potential of your app monetization strategy.
How to scale monetization opportunities?

The graph represents the scale of yield prospects and the adoption complexity of the overviewed ad networks and an advanced monetization approach
Each ad network provides several demand sources by default for supplying apps with ads. However, these sources are usually limited by prices and topics, so some ad spots in apps may not be used, resulting in lost profit for the publishers. And these words hurt as deeply as a blade.
As the advertising portfolio scales and publishers seek to increase user acquisition, they come up with two simple solutions.
Enable ad mediation based on the chosen network to connect third-party demand-side sources.
Provide support for multiple ad networks simultaneously by deploying additional SDKs in applications.
Usually, things develop in this order. Larger publishers can adopt both approaches simultaneously. Each has its advantages and disadvantages, but globally, as follows: as long as the publisher remains within the networks' advertising sources, control over monetization will remain fragmented.
To enhance monetization opportunities, publishers need to:
Control the ad margin
Connect their own unique demand sources
Use data that app users have shared with consent for retargeting and building databases
Utilize automated optimization techniques based on models with machine-learning features
All of this and more is impossible if you stay within the infrastructure of ad networks. That's why TeqBlaze engineers have developed a white-label mobile SDK that works inside the global programmatic advertising landscape using a white-label SSP platform.
We call this path independent navigation: once you control your advertisers and the financial side, you are free to manage every aspect of monetization within your own strategy. Stepping into programmatic is the way to expand audience reach globally.
Which ad network should you choose?
The best choice depends on your app type, team expertise, and audience geography.
Choose AdMob if you are just starting with app monetization and need a simple, reliable setup backed by Google's demand. It's ideal for general-purpose apps with audiences primarily in high-CPM regions.
Choose ironSource (Unity LevelPlay) if you develop mobile games and need powerful mediation with rich analytics. In a Unity LevelPlay vs admob comparison, Unity LevelPlay stands out for game-focused publishers who want granular control over ad performance and user segmentation.
Choose AppLovin MAX if you have prior monetization experience and want to maximize in-app revenue through unified auctions. When comparing Unity LevelPlay vs AppLovin, AppLovin MAX leads in RTB capabilities and breadth of demand sources.
Consider running applovin ironsource together if your team has the technical capacity to manage multiple SDKs. Many larger publishers combine both to diversify demand and optimize fill rates across regions.
Go white-label if you want full control over your monetization infrastructure — connecting exclusive demand sources, managing margins, and scaling beyond what any single network allows. Explore our success stories to see how publishers achieved this. TeqBlaze is trusted by publishers worldwide — see verified reviews on Clutch and G2.
Cross the boundaries to grow beyond
Publishers will sophisticate their technology portfolio in one way or another to achieve state-of-the-art brand safety and obtain advanced monetization opportunities. The TeqBlaze team offers a ready-made solution to scale advertising revenue and app monetization, solving the general challenge of growing your business.
The white-label mobile SDK lets you integrate independent demand sources and control margins when launching campaigns.
You do not need to change or modify your settings if you already use one of the ad networks mentioned. We will help you enrich your advertising infrastructure, fully preserving the progress you have made with the ad network's demand.

Options for monetizing apps by connecting independent traffic sources
White-label mobile SDK is an all-in-one ad monetization solution to engage and retain customers. It expands app monetization infrastructure to possess scalable programmatic trading. With no limits for perfecting business results. Talk to an expert to discuss partnership opportunities.
FAQ
Which is better: AdMob or AppLovin MAX?
In the admob vs applovin debate, AdMob wins for simplicity, while AppLovin MAX excels in RTB capabilities and revenue potential for experienced publishers with game-focused apps.
Is ironSource still a separate platform?
ironSource was officially rebranded as Unity LevelPlay. The platform's core features — mediation, analytics, A/B testing — remain available under the Unity ecosystem. We reference ironSource (Unity LevelPlay) because both names are widely searched.
Can I use AdMob and AppLovin at the same time?
Yes. Many publishers run both in parallel — AdMob as a reliable baseline demand source and AppLovin MAX for competitive bidding. Managing both requires technical expertise to avoid SDK conflicts.
How much do ad networks take from my revenue?
AdMob can take up to 40%. Unity LevelPlay and AppLovin MAX use less transparent models where the revenue share depends on mediation complexity. A white-label mobile SDK lets you control the margin directly.
What is the minimum payout for AdMob and AppLovin?
AdMob's minimum payout threshold is $100. AppLovin's typically starts at $20, depending on the payment method. Both pay monthly.
What is a white-label mobile SDK, and how is it different from ad networks?
A white-label mobile SDK lets publishers connect to the programmatic ad market independently — without relying on a single network's demand. Unlike AdMob, ironSource (Unity LevelPlay), or AppLovin MAX, it gives full control over demand sources, pricing, and data. This is what TeqBlaze offers with its white-label SSP platform.

Grigoriy Misilyuk






